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Buster Friently
Rosen Association
180
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Posted - 2013.03.26 05:33:00 -
[1] - Quote
I suggest, like Eve, make dust passive SP only. This will completely end afk farming and also end all arguments about skill caps.
Additionally, a totally passive Dust will not impact the ability of new players to compete any more than the current system. Keep in mind, like Eve, once a player has a certain number of sp they can't get "better" they can only diversify.
If CCP should wish to ease the introduction to Dust for new players more than currently, they can simply add additional sp to the new player starting pool.
Switching to passive only sp gain would ensure that players only enter matches in order to play the game modes they like. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:30:00 -
[2] - Quote
WyrmHero1945 wrote:I like the idea of winning SP from a match, guess it's a bad costume from overall gaming. In any case I would increase the SP cap by 50% at least since I usually hit it in 4 days. I haven't played with my main since Saturday and won't be until Wednesday. To solve the AFK problem make a timer that kicks you from match after 5 minutes of being idle/being on MCC. The problem with this kind of solution is that players will circumvent an idle timer by setting a controller to run in circles, etc.
II think it'd be a good idea to drop the active sp and boost passive by about half of the former active weekly cap. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:42:00 -
[3] - Quote
WyrmHero1945 wrote:Buster Friently wrote:WyrmHero1945 wrote:I like the idea of winning SP from a match, guess it's a bad costume from overall gaming. In any case I would increase the SP cap by 50% at least since I usually hit it in 4 days. I haven't played with my main since Saturday and won't be until Wednesday. To solve the AFK problem make a timer that kicks you from match after 5 minutes of being idle/being on MCC. The problem with this kind of solution is that players will circumvent an idle timer by setting a controller to run in circles, etc. II think it'd be a good idea to drop the active sp and boost passive by about half of the former active weekly cap. How about staying in the MCC? Announcer gives some warnings like "GTFO and Fight!", if not you're kicked from the game. The redline still exists and you can simply stay behind cover and AFK. A solution to that is too remove the redline and hopefully a red dot kills you. I feel the redline is important though, so the solution is quite difficult to implement. I've seen people afking outside the mcc too though. The problem then becomes that the active players are all up at the front lines fighting. The afker is waaay in back, even if they aren't in the mcc. The reds will never get there, and currently the only way to team kill is through an exploit.
I appreciate your dialog, but I still think 100% passive is the better way to go. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:56:00 -
[4] - Quote
WyrmHero1945 wrote:Buster Friently wrote:WyrmHero1945 wrote:Buster Friently wrote:WyrmHero1945 wrote:I like the idea of winning SP from a match, guess it's a bad costume from overall gaming. In any case I would increase the SP cap by 50% at least since I usually hit it in 4 days. I haven't played with my main since Saturday and won't be until Wednesday. To solve the AFK problem make a timer that kicks you from match after 5 minutes of being idle/being on MCC. The problem with this kind of solution is that players will circumvent an idle timer by setting a controller to run in circles, etc. II think it'd be a good idea to drop the active sp and boost passive by about half of the former active weekly cap. How about staying in the MCC? Announcer gives some warnings like "GTFO and Fight!", if not you're kicked from the game. The redline still exists and you can simply stay behind cover and AFK. A solution to that is too remove the redline and hopefully a red dot kills you. I feel the redline is important though, so the solution is quite difficult to implement. I've seen people afking outside the mcc too though. The problem then becomes that the active players are all up at the front lines fighting. The afker is waaay in back, even if they aren't in the mcc. The reds will never get there, and currently the only way to team kill is through an exploit. I appreciate your dialog, but I still think 100% passive is the better way to go. Exactly what I was thinking...I agree the removing of active SP would definitely remove AFKing, but at the same time it removes the satisfaction of gaining experience points after a match. I like seeing those numbers lol, especially when they're large. How about the badges system that BF3 has? Active SP is gained from WP + challenges badges (ie. kill 5 guys in a match = 1000 SP, winning a match = 1000 SP).
This is what all the afkers (who care about the game) want to see, but now the new player is penalized exponentially. They are behind in gear (through lack of sp) and behind on game knowledge and behind on opportunity to make sp because of the previous two deficits. At least with all passive SP gain, the new player gains sp at the same pace as everyone else instead of slower.
I like seeing the sp rewards too, but I'd give that up to have matches filled with players that actually want to play. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:26:00 -
[5] - Quote
WyrmHero1945 wrote:That's why there should be challenges that are newbie-friendly, not just from getting killstreaks. Hacking 3 things, reviving 3 people, kill with a grenade, idk...things. Things that reward player action. Newbies will still be left behind by us veterans with an only passive SP gain system. It's the MMO aspect of the game. Creating servers for low SP players is a solution for that, but that goes to another discussion. Veterans, by shear knowledge of the game mechanics, are always going to outstrip new players in any merit based system.
Passive skill gain is the only equalizer.
On the other hand, if there was a decent match maker that allowed the new players to progress without contact with high sp players, this would work but only for quick matches like we currently have. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:49:00 -
[6] - Quote
Yeva Kalsani wrote:This is like repairing one thing by breaking something else. I do not think it's a good idea; the four incentives to win or do well in a match currently are stats, salvage, ISK, and SP. SP is the only one that is clearly linked to your performance in the sense of how many WP you garnered = the more SP you gain. Stats are also very straightforward, but in every other competitive game and thusly not incredibly interesting. The ISK gains and salvage are very non-transparent in how they relate to your participation and performance. The SP are a good motivation to participate.
Now "passive SP only" is not a good solution to combat AFK farming of SP. In fact, it's a fallacy. You can still farm for ISK. People will still be able to sit AFK in the MCC, doing nothing, the latter being the actual issue. This fixes nothing, only takes away one of the incentives to play.
If you want to fix the people from doing nothing and sitting around in an MCC the entire match, make it so nobody can sit in the MCC indefinitely. After 30 seconds up there, you get dropped out right away. Or something like that.
They would not afk farm for isk, they would play ambush.
The other points have already been addressed. |
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